That's embedded in the definition of a market--sellers get to choose the price, buyers get to choose whether or not to buy.
Lack of negotiation isn't a curiosity, it reduces friction of transactions - see item, point at it, give the money, you're done; which saves effort for both parties.
What about people who can afford but are unwilling to buy luxury items, like Louis Vuitton bags? Should they be able to set their own price?
He's offering it for free (for some users). I was simply suggesting he also allow those users to pick a price and pay him something.
"How much will it cost me? You can upload one song for free."
Add in testimonials, press and word of mouth and prospects can get an indication of how useful DistroKid is likely to be.
When I said chance, I was allowing for lack of followthrough on the part of the artists. When there's a service that can get your material in front of purchasers so cheaply, a huge, huge portion of the responsibility to succeed then relies on you to create a saleable product and then drive some interest.
FWIW, his idea struck me as logical. I might be able to afford something that still doesn't make sense for me to buy, since I don't get eg; $20 of value from it. See econ101. But I'm not sure PWYW would be the solution here.
A professional musician will not think twice about paying $50 for an awesome tab software, but to me, a hobbyist guitar player, paying more than $20 would be a stretch. This has nothing to do with the quality of the product.
The Humble Bundle pricing model has shown that such an approach can be extraordinarily successful, but I'm not sure how well it can be extended to other software products.
To me that means the price is too high, so maybe also let them set their own price?