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Re:Using Haxe with Unity3D by Romoku on Thursday October 10, 2013 @11:00AM (#6528081)
I'm going to fiddle with that benchmark[1] later this weekend. I have an inkling that some of the languages could have better performance. There is also a difference between a web based game and a traditional application server game.

[1]: http://blog.juiceboxmobile.com/2012/11/20/benchmarking-web-f...

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