Re:Using Haxe with Unity3D
by Romoku on Thursday October 10, 2013 @11:00AM
(#6528081)
I'm going to fiddle with that benchmark[1] later this weekend. I have an inkling that some of the languages could have better performance. There is also a difference between a web based game and a traditional application server game.
[1]: http://blog.juiceboxmobile.com/2012/11/20/benchmarking-web-f...