Considering the very powerful, hardware accelerated 3D games that run smoothly under Windows, I would consider the possibility that if Maya cannot render a scene without freezing, maybe that is a problem with the software developers and not Windows.
This might be true, but I think you miss the point.
People will use the enviroment where the tools run stable.
If you live in US that might be right, but on the rest of the world?
No sir!
The rest of the world isn't where the money is ... so why would he develop for a market that can't even afford a mac?
I keep forgetting America is the only developed country in the world. I guess I'm so busy playing games on my PC and surfing the net on my HTC One, that sometimes I forget I'm poor and only bought these devices because I couldn't afford to buy Apple.
</sarcasm>
You really need to get some perspective about just how big the IT industry is outside of America.
What?! All the digital printing agencies I've been to were using iMacs. I live in a country with a Per Capita of $3,500. That's more than an order of magnitude lower than the US.
1. http://www.youtube.com/watch?v=NNS66CcUJ1o
SIDENOTE: If Adobe made linux-versions of all their stuff, combined with the already-existing linux versions of Maya and 3DSMax, I believe it would be very good for the digital-art industry.