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Re:Steam Controller by deletes on Friday September 27, 2013 @03:20PM (#6458931)
What do you mean by having an extra plane. The mouse already covers a 2d surface, how would an extra plane help you with that?

The analog trackpad does have an advantage over a keyboard but not over a mouse, i think.

Re:Steam Controller by mbrubeck on Friday September 27, 2013 @03:23PM (#6458943)
In a typical keyboard+mouse FPS game, for example, you get 2D analog "look" controls with the mouse, but much more limited 2D "move" controls with the keyboard.

With two analog sticks/trackpads/mice/etc. you can get the same range of control over both. That's what the two "planes" give you.

Re:Steam Controller by skorgu on Friday September 27, 2013 @05:38PM (#6459741)
To expand on this:

In most FPSes your move commands are binary, "W" or nothing. You can alter them a bit with combinations, Shift-W to sprint or perhaps Ctrl-W to crawl but you're still limited to a handful of preset speeds.

I could easily imagine being able to use a continuous axis to encapsulate walk/jog/sprint being quite a bit more intuitive and precise.

Re:Steam Controller by trippy_biscuits on Saturday September 28, 2013 @04:26AM (#6461319)
What about circle strafing a moving target while jumping/ducking and shooting? For me, that takes 3 simultaneous inputs on my left hand and 3 on my right hand. On each hand, some of those inputs vary or alternate. I can't speak for "most FPS" but competitive FPS require this coordinated action.
Re:Steam Controller by mietek on Friday September 27, 2013 @09:20PM (#6460491)
Splinter Cell did this to great effect, with the scroll wheel used to smoothly progress between creeping/walking/jogging/sprinting.