Re:SteamMachines
by 14113 on Wednesday September 25, 2013 @01:19PM
(#6445890)
I've never been able to play halo on a console, it feels far too inaccurate to me, now that I'm used to playing with a mouse.
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Are people using a mouse and keyboard going to play against people using a controller? The results will be hilarious (in that anyone using a controller wont stand a chance). Everyone will be forced to use a mouse.
There have been games that have released with this allowance. They achieve balance by offering powerful aim-assist to the gamepad players.
In any other context that would be the foulest cheating... but in the context of game-design for vastly different interfaces, it's a perfectly reasonable handicap.
You wouldn't be able to (and can't) do this on competitive PC/Steambox games though because you can just fake it on PC, so gamepad players would never be able to compete.
Re:SteamMachines
by CrazedGeek on Wednesday September 25, 2013 @01:50PM
(#6446110)
It also works reasonably well for cooperative games. I beat Portal 2 with a friend this way.
Re:SteamMachines
by CrazedGeek on Wednesday September 25, 2013 @01:36PM
(#6446014)
And I've never been able to play Super Mario Bros. with a keyboard. It goes both ways.
Wait, that doesn't make sense. Super Mario Bros. uses digital inputs, not an analog stick, so it's essentially the same as a keyboard...Are you saying keys are somehow different than controller buttons?
Re:SteamMachines
by CrazedGeek on Wednesday September 25, 2013 @02:02PM
(#6446201)
Well, yes. There is a different feel to using a d-pad and using four distinct keys, and it throws me off when I'm playing a 2D platformer. In SMB, the inertia feels totally wrong using the arrow keys or WASD.
Re:SteamMachines
by foobarbazqux on Wednesday September 25, 2013 @02:28PM
(#6446361)
I agree, but I think it's because a d-pad does two things: 1) it lets you press two directions at once with a single finger (all four diagonals are actually two presses, e.g. up+left); 2) it stops you from pressing two opposing directions at the same time like you can on a keyboard, e.g. up+down.
Once you get used to these limitations or find a game where diagonal movement isn't required (not sure about SMB), it's really quite tolerable to play a 2D platformer with WASD or arrow keys. But you're still right it doesn't quite have that magical kinesthetic quality that a d-pad does, and I'll always choose a gamepad myself.
Not easy to play on a keyboard using only two thumbs.