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Re:Looking back on the game 'Myst' on its 20th anniversary by fennecfoxen on Tuesday September 24, 2013 @07:18PM (#6441488)
Would it be outrageous to suggest that smaller and narrower (but still exploratory) indie puzzle-solving games like _Machinarium_ occupy a substantial portion of the Myst-like niche in the modern video game market?
Re:Looking back on the game 'Myst' on its 20th anniversary by jljljl on Tuesday September 24, 2013 @07:29PM (#6441564)
It's part of it, but Myst's allure was always more than pure puzzle solving. There were plenty of adventure/puzzle games before Myst, but it was the open world, exploratory nature of Myst that was its unique appeal.
Re:Looking back on the game 'Myst' on its 20th anniversary by fennecfoxen on Tuesday September 24, 2013 @08:16PM (#6441793)
Perhaps _Skyrim_ etc, then?
Re:Looking back on the game 'Myst' on its 20th anniversary by FredFredrickson on Tuesday September 24, 2013 @07:24PM (#6441522)
You stated this as if it would be a controversial opinion, but I'm not sure I understand why that it would be.
Re:Looking back on the game 'Myst' on its 20th anniversary by sliverstorm on Tuesday September 24, 2013 @07:33PM (#6441581)
Because not-actually-controversial opinions that market themselves as controversial get more meaningless internet points?
Re:Looking back on the game 'Myst' on its 20th anniversary by fennecfoxen on Tuesday September 24, 2013 @08:02PM (#6441722)
Well, because it seems as if the article suggested that nothing has filled the niche, and because the exploratory nature of Myst is present to a smaller extent, and various other features such as the "unassuming stranger" component are replaced.

And because I'm in a rhetorical mood tonight because of work-related communications sitting in my inbox, since you ask. :P