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Re:Artillery is building a hardcore RTS with HTML5 and WebGL by yen223 on Friday September 20, 2013 @12:45AM (#6415973)
> Wait... WebGL games are still not as good as game engines that have been developed for 20 years? SHOCKER.

That's the point, isn't it? We already have all these fast, battle-tested game engines Heck, we have 15-year-old game engines that run on the browser (or do Flash games no longer count?). Is it really worth it to toss all that out and switch to WebGL?

Re:Artillery is building a hardcore RTS with HTML5 and WebGL by fc2 on Friday September 20, 2013 @10:57AM (#6418088)
Is it worth replacing a proprietary plugin (which the owner may stop supporting at any time) with an open standard (which has guaranteed continued development)? Yes, I believe it is.
Re:Artillery is building a hardcore RTS with HTML5 and WebGL by sanderjd on Friday September 20, 2013 @01:05AM (#6416023)
No, but it is worth it to both keep all that and work on WebGL.