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Re:Artillery is building a hardcore RTS with HTML5 and WebGL by dustingetz on Thursday September 19, 2013 @03:49PM (#6413804)
Think about why we build browser apps instead of native apps today. All those reasons apply.
Re:Artillery is building a hardcore RTS with HTML5 and WebGL by debacle on Thursday September 19, 2013 @03:53PM (#6413828)
Because it's easier, so the programmers to build those apps are cheaper?

Not a really good rationale when it comes to game development.

Re:Artillery is building a hardcore RTS with HTML5 and WebGL by bdicasa on Thursday September 19, 2013 @04:26PM (#6414043)
Not sure how you come up with that logic - most applications are built on the web because it is easily accessible to millions of users.
Re:Artillery is building a hardcore RTS with HTML5 and WebGL by pjmlp on Thursday September 19, 2013 @05:03PM (#6414299)
No, because the world is full of JavaScript kiddies.