Re:Artillery is building a hardcore RTS with HTML5 and WebGL
by dustingetz on Thursday September 19, 2013 @03:49PM
(#6413804)
Think about why we build browser apps instead of native apps today. All those reasons apply.
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Re:Artillery is building a hardcore RTS with HTML5 and WebGL
by debacle on Thursday September 19, 2013 @03:53PM
(#6413828)
Because it's easier, so the programmers to build those apps are cheaper?
Not a really good rationale when it comes to game development.