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Re:Artillery is building a hardcore RTS with HTML5 and WebGL by _random_ on Thursday September 19, 2013 @03:17PM (#6413614)
The bad thing is that there will be no technology competition. Just HTML and JS for everything? Boring...
Re:Artillery is building a hardcore RTS with HTML5 and WebGL by bdicasa on Thursday September 19, 2013 @04:42PM (#6414171)
JavaScript is no longer the only language. I wouldn't be surprised if JavaScript is used at all for large projects in the future. With things like Dart, TypeScript, CoffeeScript, and asm.js JavaScript is becoming more of a compile target.
Re:Artillery is building a hardcore RTS with HTML5 and WebGL by hcarvalhoalves on Thursday September 19, 2013 @07:30PM (#6414992)
> I wouldn't be surprised if JavaScript is used at all for large projects in the future.

This is actually a scary prospect, considering how consistent JS is as a language, let alone as a bytecode replacement.

Re:Artillery is building a hardcore RTS with HTML5 and WebGL by grey-area on Friday September 20, 2013 @06:43AM (#6416941)
All it would take to replace JS would be for a large vendor maker (or ideally 2) to get behind a common byte code, and support it in parallel with JS. Suddenly a whole world of languages would open up for web use.

I expect that to happen sooner rather than later, it is not an impossible problem, and it is far preferable to trying to use JS as a compile target.

Re:Artillery is building a hardcore RTS with HTML5 and WebGL by connerbryan on Thursday September 19, 2013 @04:16PM (#6413967)
"Just C and C++ for everything? Boring..."

I seriously doubt that the world will stagnate at HTML and JS. Thing will evolve!

Though judging by adoption and advancements from W3C, it might be thousands of years ;).