Which brings us back to: Piracy is a market failure, not a cultural failure.
Of course, theft and copyright infringement are not directly comparable, being quite different concepts.
'Piracy' was defined as copyright violation by the copyright holders, not by general usage.
Therefore, we should fight that usage, just to compensate the balance.
That's exactly how language is defined; by popular usage, not by design.
Look at Watch Dogs. Another open world hacker-esque game and it's coming out on consoles and PC on the same date. Rockstar are a much bigger company with more resources and bigger budgets to develop for multi-platforms. They are a console oriented company, but I remember when GTA was much bigger on PC than any console back in the 1,2 and 3 days especially.
Well, put it this way. If there are plans for next gen, we'll definitely get a PC person as they are effectively the same in many ways.