Re:The iPhone 5s Review
by flakmonkey on Wednesday September 18, 2013 @03:01AM
(#6403936)
That 30% faster figure is because the iPhone is rendering the scene at a lower resolution than many of the phones with larger, 1080p screens. Look at the next graph where each phone is rendering a 1080p scene to see the difference.
Apple (and PowerVR) have made a couple tradeoffs in this generation that sacrifice performance on some tests for better shader capabilities.
Final point: it'll be interesting to see what these numbers look like when the bugs in the different graphics tests are resolved (are they compiled using the armv8 instruction set?)