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Re:The iPhone 5s Review by mirsadm on Tuesday September 17, 2013 @11:45PM (#6403324)
Interestingly enough the GPU is approximately the same speed as the upcoming (or current?) generation of Android phones with the Snapdragon 800 SOC. In the past Apple has generally held a large performance advantage in that area. There is potential that in 6 months when the next Galaxy/HTC phones are released that they will be significantly ahead of Apple for 6 or more months.
Re:The iPhone 5s Review by gilgoomesh on Wednesday September 18, 2013 @01:57AM (#6403789)
As Anandtech points out: the iPhone 5s' PowerVR Series 6 moves to a fully scalar architecture (allowing better shaders and GPGPU performance) but loses a lot of raw triangle performance in the process (30-50% slower than iPhone 5 in some cases). On shader heavy scenes (T-Rex HD) the tradeoff is worth it (iPhone 5s is 30% faster than any other GPU).

Apple (and PowerVR) have made a couple tradeoffs in this generation that sacrifice performance on some tests for better shader capabilities.

Final point: it'll be interesting to see what these numbers look like when the bugs in the different graphics tests are resolved (are they compiled using the armv8 instruction set?)

Re:The iPhone 5s Review by flakmonkey on Wednesday September 18, 2013 @03:01AM (#6403936)
That 30% faster figure is because the iPhone is rendering the scene at a lower resolution than many of the phones with larger, 1080p screens. Look at the next graph where each phone is rendering a 1080p scene to see the difference.
Re:The iPhone 5s Review by wklauss on Wednesday September 18, 2013 @12:18AM (#6403444)
I'm not sure current benchmarks can really measure the A7 correctly, or if they are at all ready to deal with OpenGL ES 3.0.
Re:The iPhone 5s Review by devx on Wednesday September 18, 2013 @12:41AM (#6403529)
All new chips support OpenGL ES 3.0 except Tegra 4.
Re:The iPhone 5s Review by nivloc on Wednesday September 18, 2013 @01:25AM (#6403705)
Benchmark applications are not GPUs.

Besides that, GFXBench 2.7 doesn't support ES 3.0 and that's what most of the comparisons with other current-gen GPUs have used.

Re:The iPhone 5s Review by rsynnott on Wednesday September 18, 2013 @06:52AM (#6404523)
The Snapdragon 800 tested is a relatively power-hungry tablet part. I _think_ the phone ones will have fewer execution units. If history is a guide, the iPad 5 A7 (A7X?) will have twice the execution units.
Re:The iPhone 5s Review by sciwiz on Wednesday September 18, 2013 @07:27AM (#6404615)
LG G2 is a phone.