Re:Steam-powered Blender
by ngoldbaum on Thursday August 15, 2013 @03:39AM
(#6216595)
While Valve wouldn't be able to rerelease blender with new changes unless the changes themselves are released under the GPL in some form, there's nothing stopping them from making changes and using them internally. If they want to make tools available to their community and cannot do so under the GPL, they can aways use a dual-licensing scheme.
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Re:Steam-powered Blender
by ZeroGravitas on Thursday August 15, 2013 @07:14AM
(#6217110)
You can't dual licence someone else's GPL code. That's why companies that want to do this need contributers to assign copyright. For existing projects this would often be too much work to be worth the bother (though not impossible, I believe x 264 did this, and Firefox has done similar things in the past).