Re:Steam-powered Blender
by forrestthewoods on Thursday August 15, 2013 @02:00AM
(#6216377)
Blame whichever license you want. It doesn't matter.
Let's say it is Autodesk's fault and they don't care. Now what? Blender is the tool that's a pain in the ass to use so the onus is on them to make their tool not suck. Meanwhile the rest of the world will continue to use FBX because it's an awesome format to work with.
"Blame the gun or the guy who died for not having a steel skeleton, it doesn't matter. The guy is the one who's dead, the gun is fine. The onus is on guys to not die."
Re:Steam-powered Blender
by andrewflnr on Thursday August 15, 2013 @09:32AM
(#6217624)
If we're going to make this analogy work, the guy who died could have easily worn a bullet-proof vest or avoided getting in the fight at all.
Re:Steam-powered Blender
by if_by_whisky on Thursday August 15, 2013 @11:22AM
(#6218344)
Or he could have picked a different software license.
lol
You are the one who was all "GPL hurtz dem users!!"
You're probably right with your assumption that FBX is awesome, but this wasn't part of the debate.
On the other hand, the format does not appear to actually be that complicated, so integrating the SDK probably wouldn't save that much programming time compared to just reimplementing it.