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Re:Using Voice to Code Faster than Keyboard by georgemcbay on Tuesday August 13, 2013 @12:26AM (#6203989)
Mentioned this on HN previously but as a nearly 40 year old developer who has been developing professionally for nearly 20 years -- it used to be the norm for programmers to get their own offices, even just the regular joe programmers... Places really tight for space might put two guys in a very spacious shared corner office...

A few years into my career the idea of cubicles caught on and quickly became the norm, and now of course we're stuck with these horrible open offices that are, in my experience, just absolutely dreadful for productivity; but since everyone is doing it nobody really notices anymore.

Re:Using Voice to Code Faster than Keyboard by itafroma on Tuesday August 13, 2013 @02:07AM (#6204256)
> A few years into my career the idea of cubicles caught on and quickly became the norm, and now of course we're stuck with these horrible open offices that are, in my experience, just absolutely dreadful for productivity; but since everyone is doing it nobody really notices anymore.

You can largely thank Jim McCarthy of Microsoft fame for that, who in the mid 90s coined the concept, "beware of a guy in a room":

https://www.youtube.com/watch?v=oY6BCHqEbyc

https://blogs.msdn.com/b/david_gristwood/archive/2004/06/24/...

http://www.codinghorror.com/blog/2008/06/dont-go-dark.html

Re:Using Voice to Code Faster than Keyboard by cocoflunchy on Tuesday August 13, 2013 @12:54AM (#6204063)
Absolutely relevant article by Joel Spolsky: http://www.joelonsoftware.com/articles/fieldguidetodeveloper...
Re:Using Voice to Code Faster than Keyboard by shadeless on Tuesday August 13, 2013 @01:27AM (#6204145)
Re:Using Voice to Code Faster than Keyboard by JabavuAdams on Tuesday August 13, 2013 @02:27PM (#6207362)
The fundamental issue is a mismatch between crafting and coordinating roles.

When I'm in a coordination role, open concept is better because I can hear everything in the office and route information accordingly.

When I'm in a crafting role, open concept is death to productivity.