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Re:Babylon.js: JS framework for building 3D games with HTML5... by dirkk0 on Monday August 12, 2013 @02:52PM (#6200930)
Exactly - quote mrdoob: "We try really hard to not create or destroy objects at run time. We use pools and reuse objects as much as possible, or flags. We don't want to rely in the garbage collector." https://github.com/mrdoob/three.js/issues/2435#issuecomment-...
Re:Babylon.js: JS framework for building 3D games with HTML5... by deltakosh on Monday August 12, 2013 @03:01PM (#6200992)
The next version (1.2) will remove the pressure on GC by using in place operator and by reusing more entities