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Re:Babylon.js: JS framework for building 3D games with HTML5... by pygy_ on Monday August 12, 2013 @02:04PM (#6200647)
The samples work fine is Firefox 22 too (30 to 60 FPS 1.8 GHz Core i5), without the pause you're describing.
Re:Babylon.js: JS framework for building 3D games with HTML5... by trycatch on Tuesday August 13, 2013 @03:33AM (#6204454)
There are pauses, even worse than in Chrome. Use MemChaser add-on to see GC activity in FF. In Firefox Nightly on the particle demo I have non-incremental 0.6-0.7s pauses every ~10s (not to mention stutter from incremental GC in between the big pauses). In Chrome on the same sample I just don't have any pauses longer than 0.1-0.2s (every ~2s).
Re:Babylon.js: JS framework for building 3D games with HTML5... by pyalot2 on Monday August 12, 2013 @03:15PM (#6201067)
Firefox has been working on an incremental GC
Re:Babylon.js: JS framework for building 3D games with HTML5... by mistercow on Monday August 12, 2013 @04:09PM (#6201423)
I believe that they have been using an incremental GC since version 16.
Re:Babylon.js: JS framework for building 3D games with HTML5... by kevingadd on Monday August 12, 2013 @08:50PM (#6203336)
Correct. In profiles I typically observe incremental GC running in 1-5ms increments, which makes it easier for it to fit in between frames without causing visible stutter.
Re:Babylon.js: JS framework for building 3D games with HTML5... by zanny on Monday August 12, 2013 @06:22PM (#6202566)
Firefox on a tf700 dies horribly at around 3 fps.

I wonder how webgl will perform on the predominant browser platform - mobile.