Re:Babylon.js: JS framework for building 3D games with HTML5...
by pygy_ on Monday August 12, 2013 @02:04PM
(#6200647)
The samples work fine is Firefox 22 too (30 to 60 FPS 1.8 GHz Core i5), without the pause you're describing.
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Re:Babylon.js: JS framework for building 3D games with HTML5...
by trycatch on Tuesday August 13, 2013 @03:33AM
(#6204454)
There are pauses, even worse than in Chrome. Use MemChaser add-on to see GC activity in FF. In Firefox Nightly on the particle demo I have non-incremental 0.6-0.7s pauses every ~10s (not to mention stutter from incremental GC in between the big pauses). In Chrome on the same sample I just don't have any pauses longer than 0.1-0.2s (every ~2s).
Re:Babylon.js: JS framework for building 3D games with HTML5...
by pyalot2 on Monday August 12, 2013 @03:15PM
(#6201067)
Firefox has been working on an incremental GC
Re:Babylon.js: JS framework for building 3D games with HTML5...
by mistercow on Monday August 12, 2013 @04:09PM
(#6201423)
I believe that they have been using an incremental GC since version 16.