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Re:The Evolution of Direct3D by kevingadd on Monday July 22, 2013 @01:36PM (#6085193)
Wait, really? Isn't the RSX a DX9-class GPU? How does it not have any constant registers?
Re:The Evolution of Direct3D by pandaman on Monday July 22, 2013 @01:50PM (#6085283)
No version of DX mandates any specific hardware architecture. Otherwise you would not be able to run DX9 games on modern hardware that also does not have constant registers.
Re:The Evolution of Direct3D by malkia on Monday July 22, 2013 @03:42PM (#6086040)
It coud be that all nvidia drivers (for pc) that is we're doing constant patching with some clever caching behind the driver.
Re:The Evolution of Direct3D by pandaman on Monday July 22, 2013 @04:28PM (#6086253)
Indeed. There is a reason the draw primitive rate is so different on the PS3 and a PC with the same GPU.