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Re:The Evolution of Direct3D by kevingadd on Monday July 22, 2013 @01:35PM (#6085187)
For me the definition of 'layers' was having to juggle dozens of interacting state flags and mutually exclusive vendor-specific extensions just to draw a dual-textured triangle or render to a render target.

COM really wasn't that much of a hassle in comparison. A couple smart pointer templates and you're off to the races. I can see how a C developer would really resent it though - nothing but a pain compared to GL's regular C, 'everything is void*' api.

Re:The Evolution of Direct3D by corresation on Monday July 22, 2013 @01:45PM (#6085252)
I guess it depends upon what period we're talking about here. DirectX didn't add multi-texturing until DX 6.1, half a decade after hitting the market.