Re:The Evolution of Direct3D
by corresation on Monday July 22, 2013 @01:45PM
(#6085252)
I guess it depends upon what period we're talking about here. DirectX didn't add multi-texturing until DX 6.1, half a decade after hitting the market.
COM really wasn't that much of a hassle in comparison. A couple smart pointer templates and you're off to the races. I can see how a C developer would really resent it though - nothing but a pain compared to GL's regular C, 'everything is void*' api.