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Re:Why I'm Returning Google Glass by guelo on Thursday July 18, 2013 @01:05PM (#6064933)
Glass is not an augmented reality device.
Re:Why I'm Returning Google Glass by aetherson on Thursday July 18, 2013 @01:17PM (#6065017)
Totally. I kind of want to start every comment on every thread on HN with "Glass is not an augmented reality device."

I've worn one (very briefly) now, and let me be very clear: you can not superimpose labels or images on anything you see in daily life with Glass. This is a physical limitation of the hardware, and it is absolute. This hardware will never, ever, ever be able to do that.

And it's unclear to me if the hardware for Rainbows End/Halting State augmented reality will ever (or at least in this generation) exist if Glass-like heads-up-display hardware can not be successful in its own right.

Re:Why I'm Returning Google Glass by ericd on Thursday July 18, 2013 @01:31PM (#6065120)
Not really true, I have one that I wear regularly, and it could be used as one in limited fashion.

There's also a little Easter Egg in it that lets you see the entire Glass team, and look around at them, up, down, etc. and it's pretty engrossing, so you can use it as limited VR as well.

Re:Why I'm Returning Google Glass by brandynwhite on Thursday July 18, 2013 @10:00PM (#6067879)
Re:Why I'm Returning Google Glass by dedward on Thursday July 18, 2013 @10:39PM (#6068000)
Can't we consider a fighter pilot's HUD augmented reality? That's not exactly new.
Re:Why I'm Returning Google Glass by maffydub on Thursday July 18, 2013 @01:16PM (#6065015)
Why not?

(I'm playing with it as an augmented reality device and have written a calibration library to get the display aligned with the camera - see https://github.com/matt-williams/Optometrist. I've been working on hooking this into OpenCV which I'm hoping to upload in the next few days.)

One valid answer to "why not" might be power/heat - if you run it for a long period of time, your battery dies and your hair sets on fire. ;)

Re:Why I'm Returning Google Glass by driverdan on Thursday July 18, 2013 @02:25PM (#6065462)
For one, the positioning of the display and camera. The display is elevated so you don't see it directly in front of you. You have to actively look at it. The camera isn't centered in your face so it doesn't line up with your vision.
Re:Why I'm Returning Google Glass by maffydub on Thursday July 18, 2013 @03:12PM (#6065781)
I agree the display is only part of your vision. That's suboptimal but I'm not sure it's a showstopper.

The camera not being centered on your face is not insurmountable. (In fact, you'd want it to be centered on your right eye, not your face.) The project I linked to above aligns the camera with your vision. It doesn't currently work for different depths of field, but I'm working on that - this relies on your image recognition being able to determine the depth of the recognized object, e.g. by knowing its physical size.

Re:Why I'm Returning Google Glass by bensonperry on Thursday July 18, 2013 @01:13PM (#6064981)
This was my experience when I tried Glass - despite knowing it wasn't AR, I still expected it to somehow enhance my experience. This isn't the case - it's merely replacing the screen in your pocket with a screen above-and-to-the-left-of-vision. I'm hoping the Glass team (or someone else) will take notice and create an AR device that can grant this experience that seems to be widely desired.
Re:Why I'm Returning Google Glass by dm2 on Thursday July 18, 2013 @02:32PM (#6065519)
Darn. That's the only reason I would want one...

Why would anyone want to wear glasses to see text-messages instantly?

I use to be a glass enthusiast, but this single limitation is discouraging.