To make it even more real you can take some savings, draft a contract with someone you trust and tell them to only pay the money back as you deliver the 'client work' to yourself. If you fail to deliver, the money goes to charity.
Also, once you have some revenue from your own app, divide by your hourly rate to know how many hours you will spend on it per week.
I know that the Micropreneur Academy has such a forum as one of the attractions, but I think it can be open and free for anyone who's not too worried about their ideas getting pinched (speaking for myself, I wouldn't be worried).
At the same time, it prevents you from becoming too involved in a failed concept. Release quickly, if there's an audience, keep polishing the project and grow it over the coming years. If the interest just isn't there, well you wasted a week, learned a few things, and move on.
I'm writing a book about this very topic so I'm very interested obviously :)
What's different with a project that's mine is I go all gusto for a while, get a half MVP up and kinda lose the will to carry on. The problem is I have too many ideas and don't stick with my own things to see them through.
I'd probably be more successful if I hired someone else to build it, and get client work myself to pay for it.