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Re:Ubisoft hacked, account data compromised by quaunaut on Tuesday July 02, 2013 @01:26PM (#5979349)
There's no reason to limit the length of passwords whatsoever, except perhaps to be sure you're not trying to hash 20mb of text.
Re:Ubisoft hacked, account data compromised by nknighthb on Tuesday July 02, 2013 @05:26PM (#5980849)
I won't say 20MB passwords wouldn't pose any practical problems, but the hashing itself isn't really an issue. A simple bcrypt test on my laptop (w/work factor 12) gave me these numbers:

1KB: 0.279 secs

1MB: 0.277

10MB: 0.293

100MB: 0.473

1000MB: 2.169

Getting the 1GB string allocated in Python locked my system up for longer than the 20 loops over bcrypt did. :)

I should probably find a machine with a little more RAM to test 10GB...

Re:Ubisoft hacked, account data compromised by nknighthb on Tuesday July 02, 2013 @08:05PM (#5981539)
Purely in the spirit of "because I can", I fired up a 244GB EC2 instance:

1MB -- 0.310421895981 seconds

10MB -- 0.317299044132

100MB -- 0.409169948101

1GB -- 1.3299703002

10GB -- 10.8254830956

100GB -- 133.936514747

I noticed during the 100GB loop that the process oscillated between 100GB and 200GB, making me suspect that the 100GB string is actually being copied somewhere, which is inefficient and surely has a significant effect on the timings at larger string sizes. As such, I didn't go for a 200GB string.

And just 'cause most of us don't see 200GB python processes every day:

https://dl.dropboxusercontent.com/u/14571816/python%20200gb....

Re:Ubisoft hacked, account data compromised by thaumaturgy on Tuesday July 02, 2013 @06:25PM (#5981134)
The primary problem here would be a DoS attack against a web server that accepted that much data in a submission form.

edit: also, merely saying "bcrypt" isn't quite sufficient; we'd have to know what work factor you were testing with. bcrypt with a work factor of 2 is vastly different in performance from bcrypt with a work factor of 12.

Re:Ubisoft hacked, account data compromised by nknighthb on Tuesday July 02, 2013 @06:41PM (#5981202)
> we'd have to know what work factor you were testing with

Parentheses are not made to be ignored.

But I don't think it matters, which is why it was a parenthetical. The point is the relative differences between different sized strings, not the absolute timings.

Re:Ubisoft hacked, account data compromised by thaumaturgy on Tuesday July 02, 2013 @07:05PM (#5981316)
Whoops, sorry -- dunno how I missed that.
Re:Ubisoft hacked, account data compromised by Spittie on Tuesday July 02, 2013 @06:52PM (#5981261)
Isn't the password length check done locally on the machine (with javascript or similar)? If so, an attacker could easily ignore that check and send as much data as he want.

The check on that should (and, AFAIK, is) done server-side, with the server closing the connection after a certain amount of data or time.

Re:Ubisoft hacked, account data compromised by nitrogen on Tuesday July 02, 2013 @07:33PM (#5981417)
Doesn't most of bcrypt's work come from rehashing its output? So it only has to touch the 1GB input once, right?

Edit: after reading https://en.wikipedia.org/wiki/Bcrypt#Algorithm, it looks like bcryt's make-work loop does refer to the key in each iteration. I can't tell on a cursory reading whether access to the original key can be memoized, though hashing the large input once before passing it into bcrypt would have the same effect.

Re:Ubisoft hacked, account data compromised by throwaway125 on Wednesday July 03, 2013 @12:00PM (#5985417)
now enter the first 72 characters of that password in the bcrypt verification function and it'll still say it's correct. bcrypt is a valid technical reason to limit passwords to 72 characters.
Re:Ubisoft hacked, account data compromised by just2n on Tuesday July 02, 2013 @02:41PM (#5979889)
You could really support an arbitrary password size by locally hashing the password to a length at least as long as the one you store in the database to preserve entropy, then send the fixed length hash as the user's "password", and hash it again on the server using something slower, like PBKDF2 with a few thousand rounds.
Re:Ubisoft hacked, account data compromised by Hello71 on Tuesday July 02, 2013 @03:55PM (#5980332)
How do you think hashing functions work?
Re:Ubisoft hacked, account data compromised by TillE on Tuesday July 02, 2013 @04:47PM (#5980635)
At least on the web, hashing isn't usually done locally (ie, in Javascript).
Re:Ubisoft hacked, account data compromised by alexjeffrey on Tuesday July 02, 2013 @05:45PM (#5980949)
this doesn't add extra security - the first hash becomes a substitute password. A cracker could modify their steam account to take said hash as input and sent it directly over the wire.
Re:Ubisoft hacked, account data compromised by just2n on Tuesday July 02, 2013 @05:56PM (#5981007)
It doesn't remove any security, either. If you perform a hash on the server that sends an arbitrary input size to a fixed number of bits, the attacker needs only to try O(2^n) different inputs where n is the number of bits of that hash. By using a hash with at least n bits as a substitute password, there's no less security. It does mitigate the DoS vector, however.
Re:Ubisoft hacked, account data compromised by alexjeffrey on Wednesday July 03, 2013 @04:48AM (#5983234)
no it doesn't remove any security, but why implement a feature that doesn't add anything?
Re:Ubisoft hacked, account data compromised by just2n on Wednesday July 03, 2013 @05:11AM (#5983308)
It does add something: users can use any password they want. Any unicode string. You just UTF-8 encode then locally hash into a constant size. This alleviates the issue mentioned in the grandparent that supporting arbitrary length passwords introduces a DoS vector, especially when a slow hash is used on the server.
Re:Ubisoft hacked, account data compromised by alexjeffrey on Wednesday July 03, 2013 @07:39AM (#5983833)
arbitrary length passwords simply aren't necessary though, and are unlikely to be used - if you were to cap passwords at, say, 128 characters, who would run into that limit?

I'm not arguing that if this functionality were already present in an app that you should remove it; however if it's not there already there's very little value it could add that would justify any development time. That's just my opinion though.