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Re:Insights into the 2013 iOS Developer Survey by rfnslyr on Tuesday July 02, 2013 @11:44AM (#5978565)
I'm in the wrong goddamn business. Time to look at mobile development!
Re:Insights into the 2013 iOS Developer Survey by bennyg on Tuesday July 02, 2013 @11:48AM (#5978603)
For other people, maybe. The market's starting to get flooded with mobile devs I believe - and making a hit on your own is just non calculable for potential profit.
Re:Insights into the 2013 iOS Developer Survey by potatolicious on Tuesday July 02, 2013 @01:41PM (#5979469)
I think the point isn't to make your own apps, it's to become a freelance app-maker. After all, in a gold rush sell shovels. There's tons of room right now for mobile developers - the influx isn't nearly as big as you would think, and most of the new entrants are woefully incompetent.

If you're a legitimately good mobile dev (or can become one), there is lots of room for you in the scene right now, making plenty of money.

Re:Insights into the 2013 iOS Developer Survey by MisterWebz on Tuesday July 02, 2013 @01:28PM (#5979372)
What kind of profit are we talking about? I'd be content with 2k revenue a month.
Re:Insights into the 2013 iOS Developer Survey by potatolicious on Tuesday July 02, 2013 @01:39PM (#5979460)
Mobile app profitability isn't linear, or even close to linear - you're either rolling in the dough or you're not even making ramen money.

Discoverability is a huge problem, if you're not in a featuring, a top-X list, or something of the sort, your profitability is extremely limited. If there's no visibility on the App Store for you, you don't get fewer users, you get almost no users.

$2K sustaining revenue a month isn't impossible, but it's hard.

Re:Insights into the 2013 iOS Developer Survey by ryandrake on Tuesday July 02, 2013 @02:19PM (#5979737)
From this discussion, it sounds like it's potentially very profitable to be a consultant MAKING apps for other companies, but, except for very rare cases, the apps themselves are not profitable.
Re:Insights into the 2013 iOS Developer Survey by RickDT on Tuesday July 02, 2013 @02:39PM (#5979876)
We may do a follow-up survey to attempt to confirm our assumption that the vast majority of people that make money from apps are doing so by invoicing clients, rather than selling apps in the store(s).
Re:Insights into the 2013 iOS Developer Survey by MisterWebz on Tuesday July 02, 2013 @05:00PM (#5980712)
So what's stopping people from making a web app that offers better native app discoverability than the app store?
Re:Insights into the 2013 iOS Developer Survey by potatolicious on Tuesday July 02, 2013 @06:00PM (#5981032)
Those exist, but there are a few key problems:

- Most of them are pretty sketchy marketing schemes, not unlike the "Top Sites" aggregators of yore. There's no user trust, because they are just pay-to-play.

- The friction is still enormous. You're on a website, you find an app you like, you tap on a link. It switches to the App Store App (heh). You wait. You wait some more. You wait for the hybrid-webview-bullshit-thing to kick in and load the detail page. You tap Buy/Install, you authenticate. You wait some more. There's no way to bypass the App Store, sadly.

Android does better in this regard where a user sitting at their home computer can send an app to their phone. This does wonders for your ability to market your app.

Re:Insights into the 2013 iOS Developer Survey by mamcx on Tuesday July 02, 2013 @01:55PM (#5979577)
I like the idea too. I have done a lot of freelance but only in my country. Doing US 40/h is good enough for me (I'm in Colombia), and know python, django, sql (ie full stack, but not much on design)