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Re:A Dark Room - minimalist text-based game by pdknsk on Friday June 28, 2013 @10:50PM (#5961350)
In case anyone wants to accelerate the game slightly, but still play it as intended, set this in the Chrome console.

window.Engine._incomeTimeout = setTimeout(Engine.collectIncome, 500) // default 1000

IMO it's not a cheat, because it just shortens somewhat tedious waiting early in the game, but doesn't alter it otherwise.

Re:A Dark Room - minimalist text-based game by jborden13 on Friday June 28, 2013 @11:55PM (#5961452)
I ran this in console. just to automate gathering wood and trap checking, since forgetting to switch between panels is easy to do:

function pushButtons(){if(!$("#gatherButton,#trapsButton").hasClass('disabled')){$("#gatherButton,#trapsButton").trigger('click');}}setInterval(pushButtons, 1000);

Re:A Dark Room - minimalist text-based game by cheapsteak on Saturday June 29, 2013 @01:36AM (#5961576)
$('#roomPanel').width(350);

See inside and outside at the same time

Re:A Dark Room - minimalist text-based game by Hario on Saturday June 29, 2013 @12:12PM (#5962830)
Here's a way to check traps, gather wood, and stoke the fire separately:

var stoke = function(){if(!$('#stokeButton').hasClass('disabled')){$('#stokeButton').trigger('click')}}

var check = function(){if(!$("#trapsButton").hasClass('disabled')){$("#trapsButton").trigger('click')}}

var gather = function(){if(!$("#gatherButton").hasClass('disabled')){$("#gatherButton").trigger('click')}}

g = setInterval(gather, 1000) c = setInterval(check, 1000) s = setInterval(stoke, 60000)

Re:A Dark Room - minimalist text-based game by harrisonpowers on Wednesday July 03, 2013 @01:52PM (#5986286)
Was getting undefined errors with that..

This works:

function pushGather(){if(!$("#gatherButton").hasClass('disabled')){$("#gatherButton").trigger('click');}}setInterval(pushGather, 1000);

function pushCheck(){if(!$("#trapsButton").hasClass('disabled')){$("#trapsButton").trigger('click');}}setInterval(pushCheck, 1000);

function pushStoke(){if(!$("#stokeButton").hasClass('disabled')){$("#stokeButton").trigger('click');}}setInterval(pushStoke, 60000);

Re:A Dark Room - minimalist text-based game by libria on Saturday June 29, 2013 @07:12PM (#5964034)
Here's a way to get the ship, max out the hull, launch and win:

    Ship.init();State.ship = {hull:10000, thrusters:10000};Ship.liftOff();
Dodging optional.
Re:A Dark Room - minimalist text-based game by darkarmani on Sunday June 30, 2013 @07:09PM (#5967678)
I just realized what this really does. It just sets up a second callback to Engine.collectIncome. So when you go to set it "back", you end up with 3 income collecting loops. If you try to set it "back" multiple times you end up with more income loops.
Re:A Dark Room - minimalist text-based game by anigbrowl on Friday June 28, 2013 @11:08PM (#5961384)
I think that would make it a bit unmanageable in the later stages, though.
Re:A Dark Room - minimalist text-based game by pdknsk on Friday June 28, 2013 @11:14PM (#5961394)
Well you can easily switch back to default!

Another tip for fighting: equip different weapons. I had only equipped the best weapon, as is customary in games, not knowing you can attack with all equipped weapons at once basically (each weapon has a separate timer). This makes a huge difference.

Re:A Dark Room - minimalist text-based game by darkarmani on Saturday June 29, 2013 @02:09PM (#5963253)
Switching back didn't seem to work for me. The game is super fast for me now.
Re:A Dark Room - minimalist text-based game by saraid216 on Saturday June 29, 2013 @02:51PM (#5963394)
Refreshing the page will clear any console shenanigans you've added (unless you changed state).