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Re:HTML5 Genetic Cars by benjoffe on Wednesday June 26, 2013 @10:14AM (#5946142)
I've been iterating over sequential seeds looking for one that contains the most downhill terrain, so far the best is: 24427169 - it descends very rapidly in the later part of the track. I'll keep this running over night and post results.

Edit: 71044092 beats that (declines 47 units in the distance of the track, which is 220 units long).

Re:HTML5 Genetic Cars by pavel_lishin on Thursday June 27, 2013 @03:22PM (#5954207)
The problem is that once your car makes it to "the end", it keeps falling forever, not losing any forward momentum, so the level never ends.
Re:HTML5 Genetic Cars by jchrisa on Wednesday June 26, 2013 @11:21AM (#5946607)
thanks, I'll try your level. I saw a really cool looking car on the world "sail" after 1219 generations https://dl.dropboxusercontent.com/u/14074521/genetic-cars.pn...
Re:HTML5 Genetic Cars by fimoreth on Wednesday June 26, 2013 @11:00AM (#5946457)
I used your seed and my cars have fallen off the track...
Re:HTML5 Genetic Cars by benjoffe on Wednesday June 26, 2013 @11:12AM (#5946549)
Yeah after 220 platforms the terrain on all seeds ends, which is a shame.
Re:HTML5 Genetic Cars by kristianp on Wednesday June 26, 2013 @08:27PM (#5949975)
My best car seemed to get past 300 before the road ran out: http://imgur.com/f1Gr25d
Re:HTML5 Genetic Cars by kristianp on Monday July 01, 2013 @10:48PM (#5975497)
Although I think this was because it fell off the edge and kept moving forwards as it fell.