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Re:HTML5 Genetic Cars by bsimpson on Tuesday June 25, 2013 @07:19PM (#5943099)
I just spent half an hour of my life rooting for imaginary cars that ceased to exist as soon as I closed the tab.
Re:HTML5 Genetic Cars by grinich on Tuesday June 25, 2013 @10:56PM (#5943873)
On the cosmic scale, rooting for any sports team isn't much different... ;P
Re:HTML5 Genetic Cars by BHSPitMonkey on Wednesday June 26, 2013 @11:54AM (#5946837)
Even from practical frames of reference, it has about the same effect on most of the spectators.
Re:HTML5 Genetic Cars by jackmaney on Tuesday June 25, 2013 @07:42PM (#5943199)
Didn't Voltaire say something like that?
Re:HTML5 Genetic Cars by PavlovsCat on Wednesday June 26, 2013 @08:31AM (#5945568)
I remember having lots of fun with a Windows program that doesn't seem to be available anymore... just to give you an idea (not that I ever had anything this cool in my zoo)

http://www.youtube.com/watch?v=l-qOBi2tAnI http://www.youtube.com/watch?v=AUXc6mckGLE

That program was really awesome, the things could even have sensors that made muscles move on ground contact; and I so hoped for "underwater movement" to be implemented fully, but it never came to that :(

We now have WebGL, we have local storage... Anyone? I think it's beyond my ken, but for those who know this stuff, the question basically is if you have free time and want to be a superhero. If 2D cars on a canvas can be this fun, imagine sharing 3D virtual creatures with just a link, or even better, having them cooperate or fight each other ^^

Re:HTML5 Genetic Cars by saraid216 on Tuesday June 25, 2013 @09:22PM (#5943543)
Re:HTML5 Genetic Cars by ISL on Wednesday June 26, 2013 @12:48AM (#5944260)
Several hours here, twiddling parameters. Lordy do I love enhanced stochastic optimization problems.
Re:HTML5 Genetic Cars by sgdnogb2n on Wednesday June 26, 2013 @02:30AM (#5944481)
Re:HTML5 Genetic Cars by therealunreal on Wednesday June 26, 2013 @03:57AM (#5944719)
I just replied to someone that ceased to exist as soon as I closed the tab.
Re:HTML5 Genetic Cars by AndyKelley on Wednesday June 26, 2013 @05:33AM (#5945002)
Not true. You'll check back later to see if someone replied to your comment.
Re:HTML5 Genetic Cars by nsomaru on Wednesday June 26, 2013 @06:58AM (#5945257)
Actually, the existence of the person is inferred only by the presence of the text.

As an aside, if this were a dream the inference would still work, but the conclusion would be false (as the poster obviously has no existence independent of the dreamer). But, unfortunately, you will be able to provide no conclusive evidences that this world is not as illusory as the dream world is, as your only sources of evidence are your senses, which are also apparently available to you in the dream state (which you are not able to perceive as illusory whilst dreaming).

Reality? lol.

Re:HTML5 Genetic Cars by glogla on Wednesday June 26, 2013 @12:19PM (#5946976)
Not all senses are available in dream state, however.
Re:HTML5 Genetic Cars by Falling3 on Wednesday June 26, 2013 @12:48PM (#5947210)
Really? I've not found that to be true. What sense are unavailable?
Re:HTML5 Genetic Cars by gavinpc on Wednesday June 26, 2013 @12:31PM (#5947046)
Yes, this is eerily lifelike.
Re:HTML5 Genetic Cars by stephengillie on Tuesday June 25, 2013 @08:33PM (#5943381)
Virtualized NASCAR?
Re:HTML5 Genetic Cars by rorrr2 on Wednesday June 26, 2013 @09:07AM (#5945718)
I wish that app shared the state with some central server and you could always start with the "best evolved" state.

It would also be nice if the designs could be more complex, and not just a random star-shaped polygon + two wheels.