* Garbage collection
* Lightning fast compilation
* Pointer-safe subset good enough for most common uses.
LINQ is also considered a huge win by many, though I suspect it could also be done in C++.
I also find it nice that with C++/CX VC++ is offering what C++ Builder does for years in terms of C++ RAD development.
Nowadays most of the consulting projects I work on are in JVM and .NET land.
What I really wanted to say it that I would like to see NGEN and .NET JIT offer the same type of optimizations as VC++ does, like SIMD, auto-vectorization and such.
When targeting Windows Phone 8, .NET gets compiled to native code with such type of optimizations using a cloud based AOT compiler. Maybe those improvements will eventually be brought into the standard framework.
If you created a delegate (function pointer) to such a special function that hadn't been called yet, it'd point to the wrong place and let you do things that shouldn't be possible.
The neat thing is that the code was valid and verifiable (so it'd run in low-trust), but you'd still end up owning a function call to the wrong point of memory due to a runtime bug.
Like practically every CLR vuln, it's the loading platform that is affected, not the applications. I think it's only important when relying on the complicated sandboxing restrictions (CAS).
I'd like to publish a working example, but haven't had the time to figure out which old OS allows the specific old .NET version to replicate the behaviour. I only found it by accident and was more concerned about finding a workaround to not crash.
While I haven't used, the Xamarin iOS/Android development platforms look quite interesting. I suppose it has the stigma of a somewhat pricy per seat license but its likely worth it if you want to go with a shared codebase for iOS/Android/WP/Win8.
There's also MonoGame[1] which targets developers of MS's former XNA game dev kit.