Re: Microsoft reverses controversial game licensing policies
by cheald on Wednesday June 19, 2013 @05:19PM
(#5908330)
Honestly, a PC with Steam, and XBox 360 controller, and an HDMI cable is all I really need. I've moved to doing that pretty exclusively and it works wonderfully. Bonus, I don't have to re-purchase games to play them on my laptop or in my office.
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Re: Microsoft reverses controversial game licensing policies
by felixmar on Wednesday June 19, 2013 @05:44PM
(#5908539)
Where is the Steam Box? I would pay Valve $800 if it guarantees 1080p@60 games for several years. Both the XBox One and PS4 likely do not have enough power to do that for most games.
Re: Microsoft reverses controversial game licensing policies
by ameen on Wednesday June 19, 2013 @05:26PM
(#5908389)
Most people didn't realize that MS was pushing the envelope with their purported "Cloud processing tech", which was supposed to be based on Remote processing of a few threads (A.I., Physics, etc) and even had a new programming paradigm for it (based on prioritized threads that could be processed either locally or remotely)
Re: Microsoft reverses controversial game licensing policies
by zainny on Thursday June 20, 2013 @04:04AM
(#5910821)
As someone who has done game development (no longer though), I can tell you absolutely nobody is going to do AI or Physics through Microsoft's cloud infrastructure. Absolutely nobody. Never was, and never will. It doesn't make sense.