Re:Automating Card Games Using OpenCV and Python
by arnabdotorg on Sunday June 16, 2013 @06:46PM
(#5890375)
Haha, sure. Since this was a random fun project, the code was written with the objective function being "least amount of code to get the job done well enough" :)
Re:Automating Card Games Using OpenCV and Python
by skeletonjelly on Sunday June 16, 2013 @09:10PM
(#5890842)
As it should! Too often I get stuck in a rut, inspired by the myriad of articles I read about certain patterns and libraries, that I take too long to get a simple task done with my head in the wrong space. Good work! You can't refactor code you've haven't written.
Re:Automating Card Games Using OpenCV and Python
by danso on Sunday June 16, 2013 @05:45PM
(#5890153)
I love this...I play around with OpenCV as much as a Rubyist can (with our kind-of-maintained wrapper) and would learn Python just to make better use of OpenCV...I don't know if what OP is doing is the most efficient way computationally, but it sure is clever, at least for me :)
For instance, recognizing the cards in an image...my first approach would've been to try to identify the numbers/letters of the cards...which would've been just stupid...but the OP's strategy of using findContours and simply choosing the four largest rectangles is elegant...in the way that OpenCV is so powerful you can problem-solve at a fairly high level.
Re:Automating Card Games Using OpenCV and Python
by elteto on Monday June 17, 2013 @01:55AM
(#5891662)
For a more robust image registration, SIFT [1] could have been used too. SIFT is nothing short of amazing, capable of matching images under different rotations and scales. I'm pretty sure OpenCV has good support for it.
Re:Automating Card Games Using OpenCV and Python
by elteto on Monday June 17, 2013 @05:13PM
(#5895994)
I have not, but I'm working on a project where I will use it to extract features from an image and use it to register two point clouds. There are many other algorithms for doing the same thing, but I have read that SIFT is very robust.
Re:Automating Card Games Using OpenCV and Python
by guiambros on Tuesday June 18, 2013 @12:42AM
(#5897593)
This is rather interesting. Have you thought about the conflict of interest between Google Glass and casinos? Very soon you won't need to count cards anymore; you can just walk in with your glasses on and OpenCV recognition.
Heck, you may not even need OpenCV. Just livestream, and let somebody far away tell you the probabilities..
Very soon they'll be banning Google Glasses from Las Vegas. Or any glasses, for that matter.
Re:Automating Card Games Using OpenCV and Python
by waterside81 on Sunday June 16, 2013 @08:09PM
(#5890658)
I wonder if casinos will start banning people from wearing Glass. I guess you could write some CV software to keep track of cards and then automatically display your probabilities, kind of like the graphics they show on TV when broadcasting poker.
Re:Automating Card Games Using OpenCV and Python
by nknighthb on Sunday June 16, 2013 @11:10PM
(#5891214)
There's going to be a problem when technology reaches the point that it's practical to embed a general-purpose computer with a decent neural interface in your skull.
Re:Automating Card Games Using OpenCV and Python
by dedward on Sunday June 16, 2013 @10:30PM
(#5891083)
It's been done, albeit a bit simpler, to cheat/assist in collusion in online poker.
You don't have an API (for obvious reasons) into the poker clients, so you have software that basically reads the screen as an image and works the keyboard/mouse.... the more sophisticated ones do it in a VM to avoid detection (some poker software actively scans your machine for known bot software or other tampering)
Re:Automating Card Games Using OpenCV and Python
by zwieback on Monday June 17, 2013 @08:50AM
(#5892829)
Very nice. Many years ago I built a machine vision system to inspect Playskool ABC blocks with the same method. I added some erosion to the images of the parts and some dilation to the template images. That way there's a little wiggle room to account for different temperatures of the branding iron and the press that made the embossed letters.
The thing worked pretty well, unfortunately production moved overseas and the company that made the blocks is gone now.
Re:Automating Card Games Using OpenCV and Python
by ragebol on Monday June 17, 2013 @02:11AM
(#5891704)
Awesome, reminds me I really need to port my C#+EmguCV (https://github.com/yol/SetVision) program to play Set to Python.
Its funny that recognizing the cards in Set is easy for humans and the combinatoric stuff hard, while for computers, it's exactly opposite.
https://github.com/arnabdotorg/Playing-Card-Recognition
if anyone wants to play with it.
For instance, recognizing the cards in an image...my first approach would've been to try to identify the numbers/letters of the cards...which would've been just stupid...but the OP's strategy of using findContours and simply choosing the four largest rectangles is elegant...in the way that OpenCV is so powerful you can problem-solve at a fairly high level.
http://sudokugrab.blogspot.co.uk/2009/07/how-does-it-all-wor... http://www.aishack.in/2010/08/sudoku-grabber-with-opencv/
[1] http://en.wikipedia.org/wiki/Scale-invariant_feature_transfo...
Heck, you may not even need OpenCV. Just livestream, and let somebody far away tell you the probabilities..
Very soon they'll be banning Google Glasses from Las Vegas. Or any glasses, for that matter.
EDIT: ok, seems I'm the last person on earth to arrive in this conclusion: http://www.foxnews.com/tech/2013/06/06/casinos-ban-gamblers-... We'll have to wait till Google Contact Lenses.
Missed triggers no more!
http://www.leg.state.nv.us/NRS/NRS-465.html#NRS465Sec075
http://www.foxnews.com/tech/2013/06/06/casinos-ban-gamblers-...
Stand your tablet up at the table, have a rack for their cards and deal them in to your game.
You don't have an API (for obvious reasons) into the poker clients, so you have software that basically reads the screen as an image and works the keyboard/mouse.... the more sophisticated ones do it in a VM to avoid detection (some poker software actively scans your machine for known bot software or other tampering)
The thing worked pretty well, unfortunately production moved overseas and the company that made the blocks is gone now.