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Re:iOS 7 looks familiar by bennyg on Tuesday June 11, 2013 @07:03PM (#5865303)
What phone are you using? How much system memory do you have left? There's a lot of reasons for lag beyond just a new OS. Some of those things could be exacerbated by the new OS, but for another datapoint, I'm running an iPhone 5 with 3.1/16GB used and I'm not experiencing any lag. The animations are a delight.

I am, however, not a fan of some of the graphical choices they made. A few subtleties like a thin 1px inset color on the NavBar text would do wonders for UI and contrast - but I'm not hired by them to make those decisions.

Re:iOS 7 looks familiar by cbrauchli on Tuesday June 11, 2013 @08:26PM (#5865678)
I have an iPhone 5 with 8GB free space and am experiencing lag and low frame rates quite a bit.
Re:iOS 7 looks familiar by aet on Tuesday June 11, 2013 @11:58PM (#5866464)
I generally wait for the new hardware. Never have had a good "iOS upgrade" experience.
Re:iOS 7 looks familiar by paul_f on Wednesday June 12, 2013 @05:07AM (#5867202)
Which is funny after seeing Apple bash fragmentation at the WWDC. Apple has their own version of fragmentation, newer OS versions don't work on older devices.
Re:iOS 7 looks familiar by sjwright on Wednesday June 12, 2013 @05:31AM (#5867262)
I, and everyone I know has had a flawless upgrade experience. There have been a couple of exceptions -- the iPhone 3G (not 3GS) suffered with some point releases, but it was a horrifically underpowered device anyway.
Re:iOS 7 looks familiar by paul_f on Wednesday June 12, 2013 @07:47AM (#5867572)
How about Siri on the iPhone4? AirDrop on the 4S. The upgrade works, the most important features don't.

I understand hardware is required for the features to work. But to suggest zero fragmentation is reality distortion.

Re:iOS 7 looks familiar by pooriaazimi on Wednesday June 12, 2013 @09:49AM (#5868027)
When we talk about fragmentation (as developers), we mean API/display size fragmentation. My iPhone 4 doesn't have Siri, but developers can safely use iOS 6 APIs, knowing I can upgrade.

THe iPhone 5 and the 4" display was a step backwards in that regards, but still, you can safely target iOS 5+ and reach about 95% of active, current app-buying iOS users, or target iOS 6+ and reach 90%. But you can't do that with Android (yet) - targeting 4.0+ would lose you a lot of sales.

This will be fixed in the Android market in the next couple of years though, but until then, iOS users/developers/lovers can rightfully boast about "less fragmentation".