Re:Skycraft: Minecraft clone in WebGL
by Palomides on Monday June 03, 2013 @09:29PM
(#5817183)
I think the problem is that it feeds the "I could write this thing in an afternoon" mindset many programmers have, which could be seen as harmful to realistic time estimates or respect for the last, hard parts of making a product/game.
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Re:Skycraft: Minecraft clone in WebGL
by Houshalter on Tuesday June 04, 2013 @04:39AM
(#5818298)
Without overly optimistic estimates, I'm not sure anything would ever get done.