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Re:Open Source Game Clones by cookiecaper on Tuesday May 28, 2013 @12:36AM (#5778089)
A difficult proposition when you considered that millions of dollars are poured into proprietary games. Open-source games do not make any significant money, and therefore can not afford to pay artists to spend a lot of time on their product.
Re:Open Source Game Clones by pavanky on Tuesday May 28, 2013 @01:53AM (#5778333)
The cost argument can not always be made. Millions of dollars are also poured into commercial software. Yet open source alternatives exist that are really good. For example icc vs gcc.

This happened because a lot of computer scientists / engineers donated their time willingly for these projects. My original statement was meant to point out there is a lack of designers in the open source community.

Re:Open Source Game Clones by blots on Tuesday May 28, 2013 @04:55AM (#5778953)
So, where can you sign up as an open source / creative commons artist? There are a lot of great hobby artists, but who will introduce the artists to the projects?
Re:Open Source Game Clones by Kiro on Tuesday May 28, 2013 @03:00AM (#5778598)
This is a problem I would like to see a startup try to solve. There must be a shortcut.