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Re:A Virtual Weimar: Hyperinflation in a Video Game World by eli_gottlieb on Thursday May 23, 2013 @05:58AM (#5756004)
Right, well that's the thing right there: if I value game-time less than game-money, I should not be playing that game. I play the game because I enjoy the time spent playing it, not to accumulate achievement badges.

Hence, farming for game money to trade for an item rather than just winning the item myself means the game is ill-designed for me.

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