Re:A Virtual Weimar: Hyperinflation in a Video Game World
by eli_gottlieb on Thursday May 23, 2013 @05:58AM
(#5756004)
Right, well that's the thing right there: if I value game-time less than game-money, I should not be playing that game. I play the game because I enjoy the time spent playing it, not to accumulate achievement badges.
Hence, farming for game money to trade for an item rather than just winning the item myself means the game is ill-designed for me.
Just to point out that we're talking about game money here, not legal tender.
But in any case, I don't see why would it be dumb, as long as you value the time more than the money. After all, the same situation occurs often in real life, and nobody is considered dumb to pay for fish that he could've fished himself or tomatoes that he could have grown himself. Why would it be different in games?
(Personally, I just don't play games with grinding or farming activities, so there's nothing to earn or buy)