Re:Ask HN: Well-designed, simple-but-complex games like Lett...
by achompas on Monday May 13, 2013 @01:58AM
(#5697389)
Because I think this type of design invites the player, instead of frightening or intimidating them. Visual clutter can discourage potential gamers (especially the casual audience I have in mind).
The lack of clutter (along with a well-designed game) also suggests the designer thought deeply about the necessary components.
Why is this relevant?