However, the same can be said about classical C style memory management. An alloc can be almost immediate or take lots of time because it has to request a fresh memory block from the OS. Similarly, a free can or cannot take time to coalesce blocks.
Yes, the differences are much smaller there, certainly historically, but garbage collectors have improved, and I am not sure that C-style allocators can stay predictable in long-running programs. Let's say you have a terabyte of RAM, and want to run a multi-threaded server in it 'forever'. Chances are that your garbage-collected system will be more stable and use less memory because it can compact memory. A C style allocator would need quite a few heuristics (or maybe, even contain some machine learning code that builds a model of memory allocation patterns) to prevent memory fragmentation. Such features would make their timing less predictable.
Because of that, I think we may at some time see an OS with built-in garbage-collection become mainstream.
The problem is not how much but when - you never know when GC fires and interrupts your running code. That is a nondeterminism.
Also, most OS-es are non-deterministic, anyways. You cannot predict whether your code lives in cache/main memory, or on disk. In some systems, your data even might have to be brought in by a tape robot without your code being aware of it. As soon as a garbage collector manages to get its interruptions to be about equal to delays caused by caching and virtual memory, I doubt many people will care.
You never know when GC fires - starts harvesting for memory locations that need to be freed and frees them.
Also, garbage collection does not "harvest for memory locations that need to be freed and frees them.". Garbage collection does not collect garbage, it collects used space.
Here are some more details if you're interested:
http://en.wikipedia.org/wiki/Garbage_collection_(computer_sc...
https://news.ycombinator.com/item?id=5503066
HN is small ;)
I mean, when I say that I prefer deterministic memory management, that includes an automatic reference counting - smart pointers - which are now part of C++11.
On that thread, under my "deterministic", you assumed only "manual" as it seems.