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Re:Two.js by jonobr1 on Tuesday May 07, 2013 @12:21PM (#5668940)
From my understanding Raphael is specific to the SVG context. Two.js is renderer agnostic, you can choose whether it draws in SVG, canvas, or webgl. This is one of many differences between the two.
Re:Two.js by tregoning on Tuesday May 07, 2013 @12:27PM (#5668979)
Rapahel does SVG but most importantly it also renders VML when SVG is not supported by the browser, as a result it supports IE6+ unlike two. (don't get me wrong I still think two is great)
Re:Two.js by micheljansen on Tuesday May 07, 2013 @12:28PM (#5668988)
On the contrary, Raphael is an abstraction on top of SVG and VML (Microsoft's vector format). It's quite useful when you have to support IE.
Re:Two.js by coldtea on Tuesday May 07, 2013 @02:35PM (#5669853)
>Raphael is an abstraction on top of SVG and VML

Still specific to vector graphics rendering.

So not "on the contrary", but "to be exact".

Re:Two.js by swah on Tuesday May 07, 2013 @05:37PM (#5670993)
"Well, actually..."
Re:Two.js by joesb on Wednesday May 08, 2013 @05:38AM (#5673306)
I did a whole diagram editor in Raphael. In the end we had the client installing ChromeFrame because there are still some different behaviors in IE.
Re:Two.js by AdamTReineke on Tuesday May 07, 2013 @12:25PM (#5668961)
Raphael is SVG or VML (for IE <9)
Re:Two.js by jonobr1 on Tuesday May 07, 2013 @12:30PM (#5669008)
Thanks for the clarification!