News for hackers. Stuff that matters.
Re:Turbulenz HTML5 game engine is now open source by rcconf on Friday May 03, 2013 @09:33AM (#5650008)
It looks like they used TypeScript for a good portion of the client code! That's really interesting. I wonder what the positives and drawbacks for that decision were. If a developer from turbulenz is viewing these comments, I'd be really interested to know why you picked TypeScript.

(it looks like the emacs plugin finally works for TypeScript as well, how convenient!)

Re:Turbulenz HTML5 game engine is now open source by davidgaleano on Friday May 03, 2013 @09:42AM (#5650039)
One of our colleagues wrote this article about our decision and the process we followed to migrate our existing JavaScript code to TypeScript:

http://news.turbulenz.com/post/47457658846/mostly-painlessly...

Re:Turbulenz HTML5 game engine is now open source by cpeterso on Friday May 03, 2013 @08:58PM (#5653504)
Do you know why the Polycraft game is so much more pixelated on Firefox than Chrome?

Update: It looks like Firefox's WebGL anti-aliasing is off by default. You can toggle this "webgl.msaa-force" pref to control anti-aliasing.