Re:Turbulenz HTML5 game engine is now open source
by davidgaleano on Friday May 03, 2013 @09:42AM
(#5650039)
One of our colleagues wrote this article about our decision and the process we followed to migrate our existing JavaScript code to TypeScript:
http://news.turbulenz.com/post/47457658846/mostly-painlessly...
Re:Turbulenz HTML5 game engine is now open source
by cpeterso on Friday May 03, 2013 @08:58PM
(#5653504)
Do you know why the Polycraft game is so much more pixelated on Firefox than Chrome?
Update: It looks like Firefox's WebGL anti-aliasing is off by default. You can toggle this "webgl.msaa-force" pref to control anti-aliasing.
(it looks like the emacs plugin finally works for TypeScript as well, how convenient!)