Xbox: http://www.youtube.com/watch?v=6fOjGLCctEY&hd=1
Xbox 360: http://www.youtube.com/watch?v=uxjpmc8ZIxM&hd=1
It would be quite ironic if by forcing always-on DRM on users, the next Xbox becomes the most hacked/with most pirated games console ever.
This won't kill homebrew nor piracy, but it's going to put a massive dent in both. Nothing is unbreakable in theory, but when the cost of a break raises to a certain point, it's effectively unbreakable in practice; they're rapidly approaching that point, if they haven't hit it already.
All of this makes me pretty sad, really. I'm no supporter of piracy, and I don't generally use homebrew software, but I'm going to miss the challenge of breaking consoles. I remember sitting in my apartment in San Diego back in early 2006, with bunnie and a couple other guys, modifying shaders on the King Kong demo from the kiosk disc in an attempt to read out memory from the 360 and display it. I didn't have much interaction with the 360 scene after that stuff, but sitting around and coming up with angles of attack with the best and brightest in the console community was just amazingly fun.
I can see that they must have raised security A LOT, but it seems it hasn't stopped the pirates.
as in they flashed the disc reader's firmware to have it say 'yes, this is a legit disc', which does not invalidate the fact that the code on the disc is signed.
> What do you mean by bulletproof?
bulletproof as in even partial access to the hardware to execute random, sideloaded, unsigned code on the CPU is extremely involved, if at all possible.
From a practical purpose, it doesn't sound bulletproof, but for the homebrew community it sure does.
source: http://www.polygon.com/2013/4/26/4268782/next-xbox-drm-achie...
In what way exactly? Would enabling homebrew in some way subert piracy? You can make games for 360 if you want through their indie games platform for a mere $100.
You could argue that enabling homebrew would sell more hardware and/or software I suppose. Is that your argument? That 360 would have been more successful for Microsoft if it allowed homebrew?
I'm still waiting to hear how Microsoft and/or Nintendo screwed themselves exactly.
At the end of the day, it's infinitely easier to make a drive say "oh, yes, that disc is clearly on original materials" than to subvert, say, signature checks for code authentication, as required for homebrew code. The console manufacturers really screwed themselves here.