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Re:Pirates playing a game dev simulator complain about piracy by shadowmint on Monday April 29, 2013 @06:20AM (#5625160)
I suppose I'm in the minority here, but I read most of the article, and was like, hm, I should buy this and support these guys.

Then I read:

    We know this because our game contains some code to send anonymous-usage data 
    to our server. Nothing unusual or harmful. Heaps of games/apps do this and we 
    use it to better understand how the game is played. It’s absolutely anonymous 
    and you are covered by our privacy policy.
Mm. Actually, I don't really care if it's covered by your privacy policy, if your game has a cute little 'phone home' sending who-knows-what from my computer off to yours, you can go jump~

Sorry.

Re:Pirates playing a game dev simulator complain about piracy by aaronjb on Monday April 29, 2013 @06:29AM (#5625195)
This is how analytics applications work. Almost every website you visit has Google Analytics installed, which sends your data to their servers so that the developer gets a better understanding of their users.

Apps aren't an exception, you'll find it in almost all of them. When you install the app it should notify you what is does or doesn't have access to, so things like your phone book and call history are not accessible for the app.

Re:Pirates playing a game dev simulator complain about piracy by claudius on Monday April 29, 2013 @08:31AM (#5625675)
There’s Ghostery for Google Analytics and similar shenanigans (not to mention that I expect data to be send to a website when I am online) and I don’t know of a single application on my computer that phones home – apart from Skype checking for updates, because they somehow fucked up their repositories after version 4.2.

Similarly, I am rather positive that none of the applications on my phone phone home, since that would trigger a ‘Do you want to allow this while roaming?’ question each and every time.

Edit: Correction: Steam probably does that. I use it once in a blue moon or so. :)

Re:Pirates playing a game dev simulator complain about piracy by GhotiFish on Monday April 29, 2013 @09:10AM (#5625864)
no. Applications are an exception. Servers can do what they want, they have that freedom as far as I'm concerned, but the client is me. It's my computer. It does what I want. Applications should never be antagonistic to me.
Re:Pirates playing a game dev simulator complain about piracy by aaronjb on Monday April 29, 2013 @02:24PM (#5627795)
Seriously guys, is it really a problem?

Developers use the information to make the product better. They use crash reports to fix bugs without you having to report them and they can determine what operating system and screen resolution you're using so the next time you open up the app, it's been optimised so those ugly black borders have been taken care of.

Granted, they could ask your permission to do this, as some applications do. However, are you really going to spend time integrating an extra layer of complexity between your game, when you're on a limited development budget and the priority should be on making the game more fun?

I believe having this stated in the privacy policy, together with the privacy rules agreed to at installation is more than adequate enough for this level of application, anything more would be overkill on the developers part.

Re:Pirates playing a game dev simulator complain about piracy by GhotiFish on Monday April 29, 2013 @03:57PM (#5628313)
Also violations of EULA should be punished.

Most people don't really know or understand what facebook is doing. That is why it's unethical to hide under privacy policies that state how non-private everything is under the guise of "your privacy is our highest concern".

Personally I agree with you. Modern OS's actually police and inform users of just how overzealous these programs are, and give you an opportunity to reject the terms the program sets.

Programs in response, refuse to work if they can't get access to your data, even though that data has nothing to do with the service they provide.

All of this is wonderful.

Re:Pirates playing a game dev simulator complain about piracy by chc on Monday April 29, 2013 @06:11PM (#5629190)
You're talking about something wildly unrelated to the OP's basic anonymized analytics. Yes, Facebook is very invasive. Is the OP's app anything like Facebook? No, it isn't.
Re:Pirates playing a game dev simulator complain about piracy by shadowmint on Monday April 29, 2013 @09:45PM (#5629989)
It's easy to make it a non-issue. You do this:

    [ ] - Send anonymous usage statistics?
1) Opt in, not out.

2) User action required to acknowledge they know and consent to it.

3) Can be disabled by anyone concerned with privacy issues.

If you fail at any of (1), (2) or (3), you're being a douche, and writing spyware, even if you bury some ridiculous disclaimer somewhere in your EULA.

Re:Pirates playing a game dev simulator complain about piracy by danenania on Tuesday April 30, 2013 @01:16AM (#5630532)
Most web analytics come from the client as well, not the server. But they do have the browser sandbox around them limiting what they can access.

Given the popularity of mobile and browser sandboxes, it seems increasingly likely that we're going to end up with a sandbox model and opt-in permissions for all apps, at least on consumer OSes. Not sure if this is a good or bad thing. I suppose there are pros and cons.

Re:Pirates playing a game dev simulator complain about piracy by jgroome on Monday April 29, 2013 @07:21AM (#5625400)
Veering off topic, but I wonder what people would say if analytics for websites required telling the user what data is being gathered about them before requiring an active opt-in.
Re:Pirates playing a game dev simulator complain about piracy by jarofgreen on Monday April 29, 2013 @08:21AM (#5625625)
No, that's entirely on topic for this particular point.

I know and you know this kind of tracking is industry standard because we are in this industry.

Most people outside this industry don't know that, and are pretty shocked when they see. Seriously, if you have access to a Google Analytics account with a reasonable amount of data start showing people how much stuff you are tracking and see what their reaction is.

Telling OP their "phone home" concerns aren't valid because that's "standard practice" is a terrible argument.

Re:Pirates playing a game dev simulator complain about piracy by matthuggins on Monday April 29, 2013 @09:05AM (#5625841)
You should probably not use a computer/smartphone/xbox/playstation/etc. then since pretty much every app, game, and website you use does this.
Re:Pirates playing a game dev simulator complain about piracy by GhotiFish on Monday April 29, 2013 @09:12AM (#5625876)
That is horrifying. That is completely horrifying. Sounds like neither should you, or I.

Except the websites, servers can do what they want.

Re:Pirates playing a game dev simulator complain about piracy by softeng on Monday April 29, 2013 @10:26AM (#5626333)
You think that's horrifying? You should try downloading Wireshark and seeing all the traffic that's coming in and out of your network interface.
Re:Pirates playing a game dev simulator complain about piracy by nanidin on Monday April 29, 2013 @06:23AM (#5625172)
You realize that almost all mobile apps dial home with app metrics data right?
Re:Pirates playing a game dev simulator complain about piracy by dchest on Monday April 29, 2013 @09:27AM (#5625958)
So?