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Re:Layoffs at EA Today by arrrg on Thursday April 25, 2013 @05:26PM (#5609989)
You can't make AAA games with the money those games are making.
Re:Layoffs at EA Today by J_Darnley on Thursday April 25, 2013 @07:05PM (#5610536)
Really? How many people have bought Minecraft? More than 10 million (on PC alone) [1]. Assume everyone paid the beta price of €14.95 [2] and we get €150 million! That sounds like triple-A money to me.

Okay, that could be wildly inaccurate if everyone buys it cheap through deals like Steam. 75% off and similar.

Wikipedia says the Notch estimated €25M in purchases a few months after the beta [3]. By the end of the beta that was 4 million purchases which has now risen to 10 million. As far as I can tell, that doesn't include any figures from Apple, Google, or Microsoft.

[1] https://minecraft.net/ [2] http://web.archive.org/web/20110114022633/http://www.minecra... [3] https://en.wikipedia.org/wiki/Minecraft#Commercial

Re:Layoffs at EA Today by arrrg on Saturday April 27, 2013 @11:38AM (#5618054)
Minecraft is a fluke. It cannot be imitated.
Re:Layoffs at EA Today by nnnnni on Thursday April 25, 2013 @06:15PM (#5610285)
I'd rather play a fun non-"AAA" game than a boring "AAA" game.
Re:Layoffs at EA Today by arrrg on Saturday April 27, 2013 @11:39AM (#5618059)
Obviously. Everyone would.

But I do not want AAA games to not exist. They can do things that indie games cannot. It’s as simple as that.

Re:Layoffs at EA Today by nnnnni on Saturday April 27, 2013 @10:23PM (#5619905)
Oh, that is true. Ideally a fun "AAA" would be the best option...