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Re:Layoffs at EA Today by ryguytilidie on Thursday April 25, 2013 @04:44PM (#5609734)
You mean like making Minecraft insanely popular? Or Kerbal Space Program the game of the year in many magazines? Or DayZ being the game of the year in most other magazines? Theres only so much we can blame the consumer for companies producing shit.
Re:Layoffs at EA Today by arrrg on Thursday April 25, 2013 @05:26PM (#5609989)
You can't make AAA games with the money those games are making.
Re:Layoffs at EA Today by J_Darnley on Thursday April 25, 2013 @07:05PM (#5610536)
Really? How many people have bought Minecraft? More than 10 million (on PC alone) [1]. Assume everyone paid the beta price of €14.95 [2] and we get €150 million! That sounds like triple-A money to me.

Okay, that could be wildly inaccurate if everyone buys it cheap through deals like Steam. 75% off and similar.

Wikipedia says the Notch estimated €25M in purchases a few months after the beta [3]. By the end of the beta that was 4 million purchases which has now risen to 10 million. As far as I can tell, that doesn't include any figures from Apple, Google, or Microsoft.

[1] https://minecraft.net/ [2] http://web.archive.org/web/20110114022633/http://www.minecra... [3] https://en.wikipedia.org/wiki/Minecraft#Commercial

Re:Layoffs at EA Today by arrrg on Saturday April 27, 2013 @11:38AM (#5618054)
Minecraft is a fluke. It cannot be imitated.
Re:Layoffs at EA Today by nnnnni on Thursday April 25, 2013 @06:15PM (#5610285)
I'd rather play a fun non-"AAA" game than a boring "AAA" game.
Re:Layoffs at EA Today by arrrg on Saturday April 27, 2013 @11:39AM (#5618059)
Obviously. Everyone would.

But I do not want AAA games to not exist. They can do things that indie games cannot. It’s as simple as that.

Re:Layoffs at EA Today by nnnnni on Saturday April 27, 2013 @10:23PM (#5619905)
Oh, that is true. Ideally a fun "AAA" would be the best option...