You think game developers have time for friends who aren't colleagues?
Given that the average game developer is 31, with 3 years industry experience, and works 60+ hours a week on average ......
I don't think game developers /know/ anyone who aren't colleagues. Much less have friends that aren't colleagues.
I don't know if you have any stats or facts to back up this claim. I'm a game developer and have worked 40 hour weeks for years and have a broad range of out of office friends and activities. I know many others the same.
Here you go:
"More than the Numbers: Independent Analysis of the IGDA 2009 Quality of Life Survey"
http://gameqol.org/wp-content/uploads/2012/12/Quality%20of%2...
I guess I can't argue with that even though it's 5 years old. In my experience the US is a little worse for crunching than Canada where I work. In addition mobile, social and casual game tends to have less crunch than traditional boxed retail games. I work in mobile gaming where different ages and genders are well represented.
That actually made me laugh out loud, but I assume they meant their colleagues who are also their friends. Something like the logician's definition of 'and', I suppose.
Re:Layoffs at EA Today
by groovy2shoes on Thursday April 25, 2013 @03:56PM
(#5609471)
In which case, I suppose they won't be missing their colleagues who aren't also their friends. Sounds about right.
More like the intersection: {colleagues ∩ friends}
It is comments like this that wish I could up vote several times
Corpse disposal costs would be too high, really.
Taxpayer will pay for it, as always.
Colleagues, sure, but friends? Really? Are they going to kill ~900 ex-employees?