Re:Introduction to Position Based Fluids
by Y0L0 on Wednesday April 24, 2013 @11:01AM
(#5601809)
Particle generators like this have been used in Hollywood for quite awhile, I bet you would have never have guessed it was CGI though.
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Re:Introduction to Position Based Fluids
by atdrummond on Wednesday April 24, 2013 @11:02AM
(#5601823)
The difference being that this demonstration is real-time.
Thank you for clearing that up, now this is actually impressive, although I would imagine it would require a ton of GPU & CPU power.
Re:Introduction to Position Based Fluids
by kevingadd on Wednesday April 24, 2013 @11:29AM
(#5601997)
PhysX is aimed at running on current generation 'consumer grade' gaming hardware, so think a GPU you can get for $200 (if not less). It works out of the box on all of NVIDIA's modern graphics cards.
Of course, you do have the problem of what to do when the water sim uses up all the available GPU compute power and bandwidth - not much left to render, in that case...
Re:Introduction to Position Based Fluids
by zimpenfish on Wednesday April 24, 2013 @11:19AM
(#5601936)
".074 Bitcoins worth"