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Re:AppGratis pulled from the App Store. Here’s the full story by spontaneus on Tuesday April 09, 2013 @02:05PM (#5519889)
Facebook just recently started doing this as well. You can now pay to get your app promoted in people's news feed.
Re:AppGratis pulled from the App Store. Here’s the full story by kevingibbon on Tuesday April 09, 2013 @02:36PM (#5520127)
Completely different to AppGratis. Facebook allows you to target (based on gender, location, likes, workplace) and advertise your app. Users have no incentive to DL your app and actually have a need for your product.

I've had a lot of success on FB mobile install ads.

Re:AppGratis pulled from the App Store. Here’s the full story by hboon on Wednesday April 10, 2013 @06:40AM (#5524291)
Mind if I drop you an email regarding FB mobile install ads? Have been experimenting with it, but not much success. Want to pick up a few tips.
Re:AppGratis pulled from the App Store. Here’s the full story by potatolicious on Tuesday April 09, 2013 @02:28PM (#5520054)
This isn't quite the same thing. Facebook is letting people advertise apps on news feeds, they're not forcing downloads via a game mechanism.

What GP is talking about is the much sketchier model of blocking (or greatly slowing down) access to an app unless the user goes and downloads an affiliated app. This is artificial download inflation by bending the user over a barrel, not advertising.

Re:AppGratis pulled from the App Store. Here’s the full story by physcab on Tuesday April 09, 2013 @02:40PM (#5520163)
I don't think Apple will approve an app that blocks a user or slows them down unless they install a 3rd party app. What usually happens is an advert pops up during normal app usage, the user has to exit or let the ad go away, then they can continue using. It's a normal advertisement. Its not unlike when the NYTimes does a full site takeover for some Buick commercial and you have to minimize the ad before you can continue reading. But going out and buying a Buick certainly doesn't decrease your access time to NYTimes articles.
Re:AppGratis pulled from the App Store. Here’s the full story by nkorth on Tuesday April 09, 2013 @10:27PM (#5522868)
I've seen many games that let you "earn" ingame currency by downloading apps or completing surveys. A few of these games _indirectly_ require you to download the incentivized apps by providing very few coins in the actual game, or making the ads the only way to get coins (other than with real money). Apparently that's sneaky enough for Apple.
Re:AppGratis pulled from the App Store. Here’s the full story by zevyoura on Wednesday April 10, 2013 @12:39AM (#5523253)
How does this work? My understanding is that apps cannot see what other apps are installed on iOS unless the device has been jailbroken.
Re:AppGratis pulled from the App Store. Here’s the full story by fnayr on Wednesday April 10, 2013 @03:33AM (#5523723)
For iOS apps there's something called "custom url schemes," which is basically a string that every app is self-assigned (if at all) that can be used to open up the app from within another app (or check the app's existence).
Re:AppGratis pulled from the App Store. Here’s the full story by Termana on Wednesday April 10, 2013 @02:20AM (#5523509)
I'm not sure if this is how the specific ones being talked about might be working, but a simplified way of doing it would be that when APP A is installed it connects to a server and tells it that it has been installed with UNIQUE DEVICE ID, that way APP B can connect to the server and see if APP A has been installed on UNIQUE DEVICE ID. You can imagine ways to do the same with viewing ads etc.
Re:AppGratis pulled from the App Store. Here’s the full story by potatolicious on Wednesday April 10, 2013 @06:55PM (#5528769)
This won't work - Apple no longer allows access to the unique device ID. You can generate your own random ID and register it with a server, of course, but this ID will not persist between apps.

More commonly this is done by IP tracking.

- Device taps on button/ad in app A to download app B.

- URL is specially encoded to identify app A.

- Server registers some unique information about the device.

- Server redirects to app B's app store page.

- User downloads app B.

- User launches app B, which reports back to Server. Server recognizes device and is able to associate this install event with the original tap from app A. App A's servers are contacted to this effect.

The trick here is that the uniqueness of the device here is pretty limited and temporary. If the user downloads app B, then does not launch it, their IP address will soon change (cellular networks and the such). It's not a foolproof system.

Re:AppGratis pulled from the App Store. Here’s the full story by pdpi on Thursday April 11, 2013 @04:40PM (#5534634)
Not exactly slowing you down if you don't get a 3rd party app but e.g. Draw Something will give you extra coins to watch ads for other apps.
Re:AppGratis pulled from the App Store. Here’s the full story by espadagroup on Tuesday April 09, 2013 @02:19PM (#5519985)
Yeah, though that's still controlled by Facebook, since you're actually paying them rather than some third party.
Re:AppGratis pulled from the App Store. Here’s the full story by tayome on Tuesday April 09, 2013 @07:26PM (#5522173)
Facebook's app value proposition is not to be an app store - it's a social networtk