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Re:Indoor positioning, Unity 3D and Twisted. How's that for ... by kayoone on Wednesday April 03, 2013 @07:48AM (#5485449)
Awesome, i have quite a bit of unity3d experience for game development and now as a freelancer would love to work on some non-gaming related Unity3d Applications.

We currently are in discussions for a project that will visualize a sailing race in 3D with live GPS locations of the actual boats. Viewers could actually see the visualized race in the browser (flash) or on their mobile device of choice!

As a performance hint: I dont think you need to read the Socket every frame (so 60 times per second at 60fps), doing it 5-10 times per second should be more than enough as there will be some latency involved anyway.

Re:Indoor positioning, Unity 3D and Twisted. How's that for ... by autolico on Wednesday April 03, 2013 @08:10AM (#5485528)
You're right, for simple indoor positioning, reading the socket 5 times per second is a good enough rate. For sport applications we'll probably have to increase it a bit.

Your 3D application sounds awesome, d'you have any link?