Re:"Optimizations should be added to V8" for the asm.js subs...
by mtgx on Thursday March 28, 2013 @05:27AM
(#5453919)
I just wasn't sure whether this is bound to WebGL or not. But even if it is, it's only a matter of time before WebGL gets graphics API's as advanced as the full OpenGL (5-10 years).
I think we're already going to see OpenGL ES 3.0 being implemented into WebGL within the next 2 years, and even if WebGL never adopts the full OpenGL (it has a lot of cruft anyway), keeping up with the OpenGL ES API's should be good enough (OpenGL ES 3.0, ES 4.0, ES 5.0, etc).
I was thinking the OpenGL ES will be the future most popular graphics API anyway (on any platform). It's just that Nvidia announcing full OpenGL 4.3 support for Tegra 5 kind've made me re-evaluate that. But if other mobile chip makers just stick with OpenGL ES, and WebGL does, too, then OpenGL ES should still become the most popular graphics API in the next few years.
I think we're already going to see OpenGL ES 3.0 being implemented into WebGL within the next 2 years, and even if WebGL never adopts the full OpenGL (it has a lot of cruft anyway), keeping up with the OpenGL ES API's should be good enough (OpenGL ES 3.0, ES 4.0, ES 5.0, etc).
I was thinking the OpenGL ES will be the future most popular graphics API anyway (on any platform). It's just that Nvidia announcing full OpenGL 4.3 support for Tegra 5 kind've made me re-evaluate that. But if other mobile chip makers just stick with OpenGL ES, and WebGL does, too, then OpenGL ES should still become the most popular graphics API in the next few years.