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Re:John Carmack surprises fans (and his CEO) with Wolfenstei... by nickb on Friday April 03, 2009 @02:36PM (#545327)
People thought you couldn’t do 3D games on the iPhone but here it is running.

Who thought that? Todd never looked at Apple's App Store.

PS: Wolfenstein 3D doesn't have a real 3D engine anyway.

Re:John Carmack surprises fans (and his CEO) with Wolfenstei... by palish on Friday April 03, 2009 @03:03PM (#545388)
3D is not "real". The output of 3D apps are projected onto a 2D screen (VR goggles not withstanding, but even then, there are simply two outputs projected onto two 2D screens).

Wolfenstein has rasterization, just like a "real" 3D engine does. Its engine happens to be optimized for certain viewpoints, which makes it "2.5D", but it still gives a crude approximation of 3D, just like every other "3D" game.

Re:John Carmack surprises fans (and his CEO) with Wolfenstei... by nickb on Saturday April 04, 2009 @01:49AM (#546133)
"which makes it "2.5D""

You wasted all those words to say what I said... it's not 3D. :)

PS: I know very well how 3D games work since I co-wrote a commercial 3D engine in 2002-3 and used to teach computer graphics course at a university.

Re:John Carmack surprises fans (and his CEO) with Wolfenstei... by ConradHex on Friday April 03, 2009 @06:02PM (#545718)
I think your comment underestimates developments in 3d hardware and software in the last 15 years or so.
Re:John Carmack surprises fans (and his CEO) with Wolfenstei... by ajmoir on Friday April 03, 2009 @06:20PM (#545756)
Woosh
Re:John Carmack surprises fans (and his CEO) with Wolfenstei... by palish on Friday April 03, 2009 @06:11PM (#545734)
Why? What I said and what you said are unrelated.
Re:John Carmack surprises fans (and his CEO) with Wolfenstei... by jcromartie on Friday April 03, 2009 @03:56PM (#545493)
This particular version of Wolfenstein 3D is actually rendered using standard 3D techniques in OpenGL. It's just low on detail and the ability to look up/down.