Re:SimCity’s Sims Don’t Seem That Smart After All
by tempaccount9473 on Wednesday March 13, 2013 @01:24PM
(#5369770)
The best example of a working and fun open-source routing/pathfinding engine is http://www.openttd.org
It's optimized for gameplay rather than perfect efficiency, but parts of it are quite hackable, including the ability to add custom AIs
Re:SimCity’s Sims Don’t Seem That Smart After All
by EvanKelly on Wednesday March 13, 2013 @02:49PM
(#5370303)
I just started playing openttd, and am having a great time, though I still struggle with complex rail networks.
Do you have recommendations for AI? I've been using NoCAB, but I'm kind of frustrated with how that AI works, so I almost always play solo games now.
Re:SimCity’s Sims Don’t Seem That Smart After All
by duck on Wednesday March 13, 2013 @01:42PM
(#5369881)
Thanks for sharing that, I had no idea that existed and I loved TTD!
Re:SimCity’s Sims Don’t Seem That Smart After All
by anigbrowl on Wednesday March 13, 2013 @04:22PM
(#5370881)
Netlogo is an open tool written in Java for agent-based simulations (and much more), and quite mature, well worth checking out if you are into this sort thing. I always had a down on Logo because when I was a kid it seemed only to be mentioned in the context of turtle graphics, but the implementation here is powerful and reasonably terse.
Now necessarily city-simulation engine - just routing/pathfinding in graphs would be great.