Re:WebGL Terrain Flyover Demo
by angersock on Sunday March 10, 2013 @06:41PM
(#5353860)
The alternative is a proper HDR lighting system that correctly handles differently-lit scenes and exposure changes.
The Source engine does a great job with this, but it can really get in the way of gameplay.Bad "bloom" can really hurt your ability to aim at something when emerging from a dark corridor into bright daylight; depending on the game, this may be a feature--but is generally unfun.
The Source engine does a great job with this, but it can really get in the way of gameplay.Bad "bloom" can really hurt your ability to aim at something when emerging from a dark corridor into bright daylight; depending on the game, this may be a feature--but is generally unfun.